The Cookie Mystery
Someone ate the cookie. In each case the animals say where they were, and your child places them in the house like a picture sudoku: one per row and one per column. Clues are pictures and arrows, so no reading is needed. 16 cases across 5 levels, 36 activity pages, printable at home.
- Ages
- 4 to 6
- Cases
- 16 mysteries in 5 levels
- Format
- PDF, A4 (prints on US Letter), 44 pages
- Skills
- logic and deduction, attention, letter and name writing
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What's inside
Each case is two pages: the animals with their clues on the left, the board on the right. Levels get harder, and each one ends with a writing page and a detective badge.
- How to play: one per row and per column, the crosses and the hidden cookie
- The animals and their letter, to trace
- Level 1, first clues: 4 cases on a 3x3 board with direct clues
- Level 2, new clues: 3 cases with room clues and furniture clues
- Level 3, the house grows: 3 cases on a 4x4 board with four animals
- Level 4, negative clues: 3 cases with where each animal was NOT
- Level 5, expert detective: 3 cases with clues out of order
- A writing page per level: letters in order, the missing letter, a word search
- A detective badge per level to colour, cut out and stick on the diploma
- Who is the biggest cookie eater? Count each animal's cookies
And at the end, the expert detective diploma and the answer key.
Three real pages
Straight from the PDF, untouched. This is what you will print.
How it works
Three or four animals were in the house, one in each row and one in each column. Each one says where it was: a green arrow with a room means "in that row", a green arrow with a piece of furniture means "in that square", and from level 4 a red cross means "NOT there". Your child writes each animal's letter in its square. Under the board it says where the cookie was: the animal in that square ate it.
It is the logic of a sudoku with pictures instead of numbers, wrapped in a small mystery so that a 4-year-old wants to solve the next case. Writing the letters and, at the end of each level, the animals' names is how the letters stick.